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Assets for "Thirst" - 48 Hour Game Jam

AWARDS:
-Best Art
-Best Audio
-Jammer's Choice
-First Place

These environment assets were modeled for the game "Thirst," made for the iThrive "Find The Kind" 48 hour game jam. We chose to do a fast, low-poly style because of time constraints. All textures use swatches from the same 256x256 sheet. which is pretty weird but made the assets effectively infinitely scaleable and transformable!

We're hoping to do a polish pass and release the game soon!

Rock kit, made 3 models and turned it into 18 models via texture changes.

Rock kit, made 3 models and turned it into 18 models via texture changes.

Waterfall kit + water plane. Waterfall is intended to have a scrolling texture, particle effects added afterwards in Unity.

Waterfall kit + water plane. Waterfall is intended to have a scrolling texture, particle effects added afterwards in Unity.

"Dead" and "lush" versions of a palm tree.

"Dead" and "lush" versions of a palm tree.

"Dead" and "lush" versions of a (climbable) vine.

"Dead" and "lush" versions of a (climbable) vine.

"Dead" and "lush" versions of a plant.

"Dead" and "lush" versions of a plant.