AWARDS:
-Best Art
-Best Audio
-Jammer's Choice
-First Place
These environment assets were modeled for the game "Thirst," made for the iThrive "Find The Kind" 48 hour game jam. We chose to do a fast, low-poly style because of time constraints. All textures use swatches from the same 256x256 sheet. which is pretty weird but made the assets effectively infinitely scaleable and transformable!
We're hoping to do a polish pass and release the game soon!